In prior work we developed two video game interventions to recalibrate physician heuristics in trauma triage. We tested the ability of the games to modify physician decision making on a virtual simulation, and found that physicians exposed to the games made fewer diagnostic errors than physicians who either used the active control (a text-based educational program) or the passive control (no intervention). We now want to link these results to claims data to determine whether exposure to the different interventions had an effect on physician performance in real-life.